Sunday 18 March 2012

Difference in 404 and 410 error

404 errors are the HTTP response codes that every web developer will know and understand: Page not found. However, it may be interpreted by search engines as 'Page not found, but we'll check back some other time'. The 410 response is supposed to mean 'Page not found, permanently'; it's a web site's way of saying that the requested URL will never exist.

Whether search engines really bother to tell the difference between these two http statuses is unclear. For example, back in late 2011 Matt Cutts presented a webmaster video in which he 'will need to check with the crawl team' if they treat 404 and 410 errors differently. He's given no public response to that, as yet.

Thursday 15 March 2012

BUBBLE SHOOTER GUIDE WIRE
Hi friend did you download the game bubble shooter. If yes then i think you must try to win this game. And if you succeed then there is heart warming congratulation from myself, But if you try but you can not win the game then here is a solution Just go to the link and download the software, run setup, then launch the application and set the wall and the ball throwing point and set the bounce then start playing. I am sure you will win the game.


What is It?

GuideWire is a program that sits on top of any game and adds a laser-sight. The laser can be configured to bounce one or more times. It offers you maximum accuracy while not interfering with game play in any way.
Simple to Use
GuideWire has a simple interface: Drag the frame to move around. Drag the bottom-right corner to resize. This simple and familiar interaction allows you to align the laser targeting space with the game surface. Drag the translucent, red "source" ring to wherever you want the origin of the laser to be. The color and opacity of the frame and source ring can be adjusted as needed to assist with placement and use.

Once the overlay is in place, just begin playing your game as you normally would. GuideWire will automatically calculate and draw a configurable "laser guide" indicating the path an object will travel assuming straight flight and normal bouncing behavior.

Best of all: GuideWire doesn't interfere with game play at all. All of its parts are transparent, to allow for easy alignment. By definition, the frame defining the laser-targeting boundaries sits just outside the playing surface. And the laser side vanishes in the vicinity of the mouse, allowing all of your interactions to pass through to the underlying application.

Easy to Configure

GuideWire is easy to configure. The menu at the top allows you to choose any number of bounces from 0 (a straight line) to 8 (more than you are likely to ever need). You can also change the thickness of the laser beam. You can even configure its bounce behavior, having it reflect off of walls as a beam or a spherical object.

The direction of the laser can be reversed for games where you aim by placing the mouse behind an object to define its trajectory rather than in front of it. This comes in handy with pool and golf games.

The simple drag-and-drop interface lets you quickly and easily set GuideWire up to work with almost any game.

Once it's set up and you've started playing your game, you can practically forget about GuideWire - it looks like it's part of whatever game you are playing.
Highly Compatible

I've used GuideWire on many games with a lot of success. Basically, GuideWire will work with most games that involve an object flying in a straight line and bouncing off of walls.